Sunday, November 23, 2008

How big is the video game industry?

Here is one indicator. This massive display advertisement, on the side of a building on Wilshire Blvd isn't for an upcoming movie, it's for a video game release, Resistance 2.

The gaming industry, already bigger that the music industry may even be bigger than the motion picture industry. Here are some video game industry stats from The Entertainment Software Association

The U.S. computer and video game software sales grew four percent in 2004 to $7.3 billion -- a more than doubling of industry software sales since 1996.

Seventy-five percent of American heads of households play computer and video games.

In 2004, more than 248 million computer and video games were sold, almost two games for every household in America.

The average game player is 30 years old and has been playing games for 9.5 years.

The average game buyer is 37 years old. In 2005, 95 percent of computer game buyers and 84 percent of console game buyers were over the age of 18.

Eighty-three percent of all games sold in 2004 were rated "E" for Everyone or "T" for Teen.

Forty-three percent of all game players are women. In fact, women over the age of 1 represent a greater portion of the game-playing population (28 percent) than boys from ages 6 to 17 (21 percent).

In 2004, 19 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.

Forty-two percent of game players say they play games online one or more hours per week. In addition, 34 percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002.

From TED. David Perry on the history of video games.

From The New Yorker Conference: Jane McGonigal: Saving the World Through Game Design. A talk on ARGs (Alternate Reality Gaming).


HyperSexualGirl said...

Not a comment on video games, just a note that this photo made me a little homesick. I know that stretch of Wilshire really well. You're only a few blocks from LACMA. I haven't been homesick much because Australia is such a beautiful country, but every now and then I see a picture of LA, and I feel a little pang.

roxy said...
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Kiara said...

Indeed, more and more women are engaging in the playing Download Games or online games or video games. Whatever kind that game is, we can't deny the fact that gaming industry are increasing rapidly every year. I can't see anything wrong with that. Well it helps economy in a way.

julia f. Baca said...
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kimberly said...
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Generic Viagra said...

This industry has not limits, the technology continues growing over the years and the video games are more futurist every single day. Also this is not gonna stop already, it will continue enhancing day by day.
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Vardenafil said...

video game industry has not limits, and this is due to the simple fact the technology is advancing faster every single day.

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That's not a question because it's very big we already now that and how far it reach but I guess that the video games systems are evolving.

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We can't deny that since the digital industry is blooming it also carry with it the industry mo VIDEO, VIDEO GAMES and so as other digital related subjects

VanityofVanities said...

Indeed, the video game industry is a very wide business. Almost all the teens nowadays all over the world know how to play and even adults are fond of playing. No wonder video games could be the number one industry in the near future.

Cathy@eye chart